Arcadia: A Pastoral Tale

Arcadia: A Pastoral Tale is my newest game. It was created with Twine, which means that it’s a very simple text-based game.

When playing, please keep in mind that this game is not a race. It is a stroll, an afternoon walk. There’s no challenge, no puzzles, no wrong choices. There’s just the path that you take and the things that you see.

Best of Casual Gameplay 2011

You may have noticed that the first month of 2011 has been a little stressful so far. I’m also fighting a highly unpleasant insomnia problem, which isn’t helping me keep in touch with the world. So it’s not surprising that I didn’t notice that voting was open for Best of Casual Gameplay 2011, and I have two games on that list. So please go vote for Alphaland and The Book of Living Magic before the poll closes! I’ve never won any awards and I don’t think it’s very likely I ever will, but why not try?

Oneiropolis Compendium: Sinjil Aegidius

Sinjil Aegidius is the greatest and most renowned of the fourteen desert shamans. He has walked the holy path for many years, from the lush island of Iwana where he was born to the shifting sands where his visions led him. Few know the true details of his life story, as he is wont to tell the story differently each time, adding increasingly silly details while keeping a straight face. Many come to him to learn, but few are ever accepted as his pupils. “Too many of them are interested in magic,” he has been known to say, “and too few in wisdom.”

There is no question that Sinjil possesses great magical powers. The vision that set him upon his path was of the Blue Crow, the most mysterious of spirit guides, and during his initiation he danced with the spirits of the desert wind in the secret places where the sands remember the sea. He knows how to walk between dreamworlds, how to ask a favour of a cat, how to find the lost stories of one’s childhood; he knows how to sing to the stars and be heard, and how to bargain with the shadow of a stone, and how to prepare for one’s death – but he does not know how to stop foolishness and hate.

He learned what he calls his greatest lesson in a faraway land torn by centuries of war and conquest. He had travelled there to learn the ways of the ancient cults of that land, to see the ancient relics and monuments with his own eyes. Yet his revelation did not come in a holy place or a temple, but in a small village that had never been of any great importance to anyone. It was there that he saw the madness of murder perpetrated upon the weak and helpless by those enamoured with their own destiny and superiority. It was there that he saw the destruction wrought in the name of half-remembered histories and greed, lives and lands stolen without pity or remorse.

He saw death in the streets, but none of his magical powers could stop it. No matter how much he danced or chanted, death would come to the villagers. Neither his magic gourd nor his spirit stick could oppose the forces bearing down upon them; and even if they could, he would not know where to begin. It was on that day that he understood that magic was nothing without wisdom. He did not dance or chant in that village; but he grieved.

A heaviness has been in his soul since that day. He does not dance as quickly anymore, nor does he chant as often, but he has not stopped laughing. He listens to the wind-spirits, and to the stories of pain that they carry. He walks in the dreamworlds. He teaches. He learns. He prepares.

This entry in the Oneiropolis Compendium was made possible by D. T. Brummer, from Melbourne, a place in Australia which is both factual and interesting.

You too can support the Compendium by keeping its creators from starving.

Pickle

Updates later today. For now, a song about music.

Accidental Surrealism

I’ve mentioned before that my computer is having a bit of a problem with 3D graphics. They run fine most of the time, but then there are bizarre crashes that ultimately stop the whole program from functioning, and even alt-tabbing out takes skill and preparation. I’m guessing it’s a hardware problem, since I’ve done just about anything you can possibly do to the drivers, but what it affects is how textures are displayed. Basically everything gets swapped around in increasingly crazy ways, skin turning to stars, faces appearing on walls, lights turning to text. Sometimes the results are disturbing, sometimes oddly beautiful. Here’s Mass Effect 2 – a game I’m greatly enjoying, by the way – with the view of space replaced by a green eye and a mysterious red circle. I guess Mordin Solus must have been putting something in the water again.

SOPA/PIPA and the Future of Censorship

A great many sites are blacked out today to protest PIPA and SOPA, two pieces of legislation that would destroy the internet as we know it. I think opposition is absolutely the correct response; the internet is the perhaps the most significant invention since… well, since the computer itself, and since the printing press before that, and this legislation would harm it irreparably.

However, I do have to make some comments about all this. Yes, SOPA/PIPA is a disaster, a significant free speech issue, and could affect the technological development of humanity. I’m all for protesting it. However – what’s more important, a website being taken down or people being tortured to death by your own government? What about the President of the United States claiming the authority to have any individual worldwide killed without any form of due process? What about indefinite detention without trial? Yes, it’s nasty that they can take down your site. But they have already given themselves the authority to break down your door, kidnap you from your home, fly you to another country, put you in a dark prison and torture you until you are dead, with no oversight, no chance of legal representation, and without any evidence being required. This has already happened to a significant number of people, almost all of whom have no connection to the mostly-invented bogeyman that is al-Qaeda. There are prisons (plural – it’s a lot more than just Guantanamo) right now where these things are happening, where innocent people are locked up, physically and psychologically damaged by torturers working – directly or indirectly – for our governments.

Furthermore: where do you think this legislation came from? Do you think it’s just a misunderstanding, something that happened because the politicians in charge don’t understand the internet? Of course not. This is yet another step in the long process of capital (you know, the 1%) asserting political power over our lives. It has to be fought, yes, but that fight is utterly meaningless if we don’t also fight the larger system behind these specific instances of internet censorship, which is also the same system behind the open wars in the Middle East, the secret wars in South America, the corporate crimes in Africa, the economic genocide in Europe, and many other global problems.

SOPA/PIPA may be defeated, but if that happens it will mostly be because large internet-based corporations opposed it. Do you really think any political party cares in the slightest about what you think? Obama has proven pretty conclusively that apart from PR, the Democrats and the Republicans are puppets for the same interests. And the same is true of the major parties in every other country, too – just look at the so-called Social Democrats in Greece. It’s unavoidable. We live in a system based on profit, and those who make the most profit have the most power, which they can use to increase their profits, giving them more power, and so on, until everything is in the hands of a tiny amount of people.

Do you think this is just random socialist ranting? Well, think again. All of this – wars, assassinations, censorship – will continue to happen. They will continue to get worse, in fact, as the system collapses and the elites find themselves forced to go to bigger and bigger extremes to hold on to their positions. So please fight SOPA/PIPA, but don’t stop there, because they’ll come back – and because things much worse than either are already here.

IndieGoGo: The Starving Artists Kitchen Show

Our cooking show now has an IndieGoGo campaign. We’d be very grateful if you could spread the word, or even contribute. The first episode we produced went over really well, but we need a tiny bit of funding to be able to afford a website and repair some things in our kitchen; if that works out, you can look forward to regular episodes of the Starving Artists Kitchen Show. Yes indeed! So let the world know about this campaign.

 

Oneiropolis Compendium: Murch the Necromancer

The first commandment of the Bunny Lord, the Holy Bunny Book teaches us, was to “go forth to multiply.” This He did say to the creatures He had created in the blessed Garden of Lagomorphia. And He did give to them all the Garden for their domain, that they might eat and copulate in endless bliss. Only one thing was forbidden, to eat the Carrots of Knowledge.

For some time, the Holy Bunny Book relates, all was well in the Garden. The creatures did nothing but copulate and eat, and eat and copulate, and the Bunny Lord saw this and knew that it was good.

But then a fiendish creature came into the Garden, a deceiving beast called a Cat. And this Cat tempted a doe to eat of the Carrots of Knowledge, with subtle phrases and faithless philosophy, and the foolish doe did submit to this temptation. Thus the doe’s eyes were opened, and she gained knowledge of things other than copulation and feeding. Then she gave of the Carrots also to the other creatures, and they gained this knowledge also, and were content no more with their simple lives.

One day the all-knowing Bunny Lord came to the Garden, and he saw that his creatures were not copulating. “Why are you not multiplying as I commanded?” He asked of them. Then one of them attempted to explain their reasons, and by this sin He perceived that His creations had fallen. In great anger He cast them out of the Garden, to live in the fields and forests of the wide Earth. For misleading His creations, the Perfect One then commanded the Cat to crawl forever on the ground and eat only of the dust. But the Cat did not obey Him.

It was many aeons later, when the age of the Earth was three hundred and thirty-four years (by the calculations of the Church of Copulation), that a bunny named Murch was born. Like all bunnies he was a damned soul, a creature condemned to eternal torture by cats in their horrible land, because of the sins of that foolish doe; but unlike other bunnies, he refused to obey the redemptive teachings of the Church.

It began with small rebellions when he was only a kit: he simply refused to eat his own droppings, saying he would rather go to a restaurant. And though this sin was beaten out of him, he still would not follow the path of Purity, spending far more time reading books than copulating. But his true path to heresy began when he began to claim that these books were much older than three hundred years, that they were written thousands of years ago. This the Church could not allow, so Murch was sent to the Warren of Redemption.

In that most holy of places, the misguided bunnies of the world were taught the path of righteousness through the use of discipline. Nothing but copulation and feeding was allowed, except on Bunnyday when hymns to copulation and feeding were sung. But even there, the corruption in Murch’s soul showed itself. He convinced other bunnies to take breaks from the copulation when no-one was watching; in secret they engaged in humour and philosophy.

When this was discovered, a final attempt was made to save his soul through punishment, but Murch rejected the Holy Faith. Not only that, but he escaped from the Warren – covered as he was in blood from the soul-saving, he was too slippery for the guards to hold.

Out in the wilderness, in secret unknown places, Murch learned the dark ways of Necromany. It is said that that three times the Bunny Lord appeared to him there, giving him the opportunity of redemption, and three times Murch refused him. And when he had refused each offer, ghouls rose from the earth and brought him nourishments; and then he had truly become a Necromancer.

For many months Murch travelled the lands of the bunnies, committing acts of evil wherever he went. His dancing ghouls disrupted traditional country dances in Bunwell and Shagmuch; his coughing zombies interrupted sermons in St Leporid, Harewich and Rabston. Even in the capital of Lagonia itself, his undead monstrosities frightened the faithful with their presence, unholy reminders of a life beyond copulation and food.

A crusade was begun then, approved by the highest authorities of the Church; warriors of the Bunny Lord went forth in great numbers to slay Murch the Necromancer. For some time he evaded them, but their numbers were too great; in the end they surrounded him in his tower. The siege of that tower is legendary by itself; for twenty days the crusaders withstood Murch’s onslaught of magic. Lightning fell from the sky to roast them, and the dead rose to mock them with their impurity. The doors of the tower were sealed by magic, and Murch set their engines of war on fire with his spells. It took thousands to finally defeat him.

On the twentieth day, having fought for so long without stopping, Murch was overcome by tiredness, and a brave crusader climbed the walls of his tower. Finding Murch asleep, the brave crusader ran him through with his sword, becoming the greatest champion of Good in the history of Bunnydom.

And all remembered his name, and the names of the warriors and churchmen who brought down the greatest evil of their time, and celebrated their victory for a thousand generations. Or so it would have happened if the Land of the Bunnies had not been ravaged by a copulation-related disease, all methods for the prevention of which were declared sinful by the Church. Lagonia is a ghost town these days.

As for Murch, he discovered that at least some of what the Church taught was true. He now lives happily in Katsouli, the Land of Cats, where he is a renowned entertainer. His dancing ghouls are at least as legendary as the siege of his tower, bringing in visitors from all across the Lands of Dream. He is married to a gerbil and enjoys copulating and eating, but not in ways approved of by the Church.

This entry in the Oneiropolis Compendium was made possible by Robb Kinnison.

You too can support the Compendium by keeping its creators from starving.

Plans for 2012

Here’s what I’ll probably be working on this year. Life is unpredictable and details may change, so don’t take this as dogma. It’s more like a weather report.

Leftover from 2011:

  • Traitor. My casual shoot ‘em up with RPG elements and a strange setting. It’s been done for a while, but I’ve been polishing and improving it. Hoping it will find a decent sponsorship soon.
  • Catroidvania: Communist Space Cats of Venus. I was almost done with this game before a series of events derailed me a bit, but I’m going to go back and clean it up, make it more streamlined and straightforward. This will also be up for sponsorship.
  • Untitled Twine Game. A text game made with Twine. Not revealing details yet. Not a huge project, but I’m really fond of it.

2012 projects:

  • Our children’s book (in Greek), currently titled In the Shadow of the Invisible King. I need to send the publisher my finished draft, but I honestly think this book is going to be awesome. Verena’s illustrations are stunning. If it does well in Greece, we might be able to get out an English edition.
  • Nexus City. The insane RPG I’m making with Terry Cavanagh. A big project, but one that you won’t regret having waited for.
  • The Nexus City prequel. A smaller game introducing the world and some of the characters. Not really a prequel, actually, but more of a standalone story. Great fun and featuring a protagonist I’m really looking forward to sharing with the world.
  • Untitled Lands of Dream game. A commercial (not very expensive) Lands of Dream game, similar in some ways to The Strange and Somewhat Sinister Tale of the House at Desert Bridge. To be released somewhere around late March. I’ll be posting more information about it soon.
  • Ithaka of the Clouds (previously referred to as the Troll Game). The other big project of the year, this will be an enormous game set in the Lands of Dream. The graphics alone will take Verena many more months to complete. It’s an adventure and a love story and I’m greatly looking forward to it.
  • The Starving Artist Cooking Show. Yes, this is definitely happening. People really seemed to like the first episode, so we’re putting up an IndieGoGo campaign to help us finance a website for it. If that works out, episodes will appear on a regular basis.
  • Commentarium. Our film site died an ignoble death last year due to issues with the server, but it’s going to make a comeback this year. Possibly with video reviews. We have to do this, if only to be able to share all the film-related thoughts clogging up our minds.

Potential Projects:

  • A Candle in the Dark. I was hugely looking forward to this project, but then I found out Multimedia Fusion couldn’t really do Flash platformers (or rather it could, but there were inexplicable slowdowns on many systems). It’s still going to happen in some form, but that might depend on our financial situation.
  • Rise Like Lions. I rarely have good ideas for game mechanics, being more of a story/content kind of guy, but this one is too good to pass up. The form it will ultimately take will depend on how other projects go. Besides, it forms a sort of thematic trilogy with Traitor and Catroidvania, so I’m definitely not abandoning it.
  • Untitled Exploration Game. A new take on the original, unreleased version of Phenomenon 32. A game about exploring an alien world and learning to survive in it. As above, details will depend on finances.

These plans are ambitious, of course, and the list doesn’t even include some of the film projects I’d like to work on; hell, it doesn’t even include some of the game-related things I might do. Much of it will depend on how much money we’ve got available – we’re looking at every possibility right now, including grants (if you know something relevant in Germany, please let me know!). I’m becoming increasingly aware of needing to treat the business aspects of game development more seriously, but I think that I can get to a place where we turn the making of art into something we can survive doing. 2011 was a struggle at times, but we’re not willing to surrender.

Your support in all of this will become increasingly important, and I’m not just talking about donations (though the Oneiropolis Compendium will keep going, because I love it). Our biggest problem with The Book of Living Magic was getting the word out, and it’ll be the same with many of these projects. There’s an audience out there for what we do, but we’re not going to reach it without word of mouth. We’ll need you to write to your favourite sites, to vote stuff up on StumbleUpon, to spread the word on Twitter and Facebook. Games are nothing without players, after all.

That’s it for now. A lot more might come up; if we can get some kind of funding, all sorts of other possibilities will open up. Either way, it’ll be an interesting year.

Memories of Monte Cassino

When I wrote yesterday that today I would be posting about future projects and all that, I had forgotten something: today was Verena’s grandfather’s 89th birthday, and we were supposed to go visit him and his wife. And we did, which means that I have gotten no work done at all and am now entirely too exhausted to write a Compendium entry.

I don’t really regret going, though. For one thing, both of them were very happy to see us. For some odd reason they seem to really like me, even though I’m a strange hairy foreigner. They’re a lot less formal and conservative than Verena’s other grandparents, and it’s a lot easier to talk to them, so hanging out with them is a lot less awkward than such situations tend to be. I guess I also feel that you should hang out with people while you can; I greatly regret not visiting my Greek grandmother, Eleni, before she died. I was in Germany and it was exams time and it wasn’t clear that she was going to die, but in retrospect… I should’ve gone. It’s not like I finished my damn studies anyway, and she would’ve been happy to see me.

That’s how you grow older, I guess. You don’t change, you just accumulate regrets.

Verena’s grandfather told us a number of fascinating stories from World War II today. We’d heard some of them before, but not all. Unlike some old people who just mechanically repeat the same stuff over and over, he’s genuinely telling the story, thinking about it, still wondering about why things were done this way and not that way. He told us about being at the Battle of Monte Cassino, about how the ground shook when the abbey was bombed. He still can’t believe the Allies did that when the Germans weren’t actually occupying it – in fact they had orders to stay away. He told us how the Germans removed all the treasures from the abbey and took them to safety to keep them from being destroyed, which was then reported as the Germans stealing the treasures. The soldiers were outraged by that.

He told us about being a prisoner of war in Africa, about the conflicts between American and French-Algerian troops. How the French were almost as badly off as the prisoners themselves. He was a cook there, cooking for the other prisoners, so many of his stories have to do with food. Like how the Americans were burning supplies because they were about to reach their expiration date, while everyone else was starving. This was then brought to their attention, and they gave the hungry German prisoners truckfuls of supplies – but then the French came and took them for themselves. And then, after someone complained about this, a group of really tough American soldiers showed up, gave the French soldiers a really bad beating and returned the supplies to the Germans.

Another bit that I thought remarkable is how much the SS were hated by the common soldiers. Always trying to solve everything with violence, behaving like bullies.

It’s strange, isn’t it? The way most movies and books portray the war, you’d think every German soldier was a Nazi. But as usual, the people who did the dying were just regular folks. They weren’t too happy about the war, but they thought there was no alternative. They were wrong, of course they were, and absolutely horrific things were done because of that, but we shouldn’t forget that in every war, the people on the ground are just people. Like you and me. Like the people fighting in Afghanistan. That you feel the camaraderie of shared suffering, that the other side does terrible things, that you are an essentially kind human being with no desire to kill, that you love your country… all of that doesn’t mean you’re on the right side. It may mean that there is no right side, except the side of humanity. There was no reason to bomb Monte Cassino. There was also no reason for soldiers to be there in the first place.